Shadow[]
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Info[]
The Twilight's Blade is the magnificent edge by the Twilight's grasp: Shadow. An energy called the "Twilight Force" could give anyone such extreme power, and even possible control over the entire balance of good and evil. It was originally used to maintain peace within all beings.
The force was also called the Caliburn on Erinn, whom was created by all the powers of the Deities, and could control all of Erinn. It was so unstable that not even mere mortals could hold onto it. Caliburn undergone a large number of transformations that could destablize it more, making it a threat, especially to the wrong hands.
A thousand years ago, this Force was carried by the Milletians alongside with the Deities, and was kept out of Human and Fomor hands for their Greed. However, one disaster struck, as its bearer thought the force couldn't be safe in the Milletian's hands, so they all agreed to seal it away. Doing so, the Milletians sealed themselves as Stars, and one star, the Force's bearer, had such a powerful glow in the stars.
When Shadow was born, the Deity Morrighan saw something shining in his heart. After seeing that, she realized it was the Twilight Force birthed upon Shadow, and felt deep depression when she used him. After Shadow forgave her negative actions to him, she then decided it would be best to help him become a Twilight's Blade in order to fulfill the Twilight Force's purpose.
After Shadow's long journey thanks to Morrighan's, Dawn's, and other people's help, he was able to overcome countless beings and bring them to peace. Doing so, the universe itself would be closer to peace.
Originally, the Twilight's Blade had a refined Spear called the Brionac, the final transformation of Caliburn. It was actually touched by the Light and Dark, which is ironic as it was a tool for Twilight. This blade is also known as the "Weapon of Piercing", meaning it can cut through all defenses.
In addition to all this, the Twilight's Blade continues to retain all the weaponry and skills used in the past. Such an amazing warrior...
Unlocking[]
Twilight's Blade Mission[]
Level Requirement: 50
Cost: 500000 GP
Part 1: The Fate of Twilight[]
Description:
The Twilight's Blade was carried on a traditional trait by my kin. They were intended to bring soothing peace, or raging violence between all other beings. I only want to see peace, not violence. Won't you help me?
-Shadow-
Objectives:
- Complete Erinn's Fate
Part 2: A Shadow and a Shadow[]
Description:
Even if there is one being, there is always a copy. A doppelganger. I thought Twilight didn't have two. You don't always expect this to happen, huh?
-Shadow-
Objectives:
- Complete The Shadow's Shadow
Part 3: Of Light and Darkness[]
Description:
In order to see whats beyond the Twilight's Blade, you must view the Caliburn: the object that can control Erinn's will.
-Shadow-
Objectives:
- Complete the Caliburn's Altar
Part 4: The Deities' Revenge[]
Description:
Even so, only the Deities still seek hatred and disorder, like that Thanatos or Kaze'aze. Everything should learn to find peace...
-Shadow-
Objectives:
- Complete the Palace of the Deities
Part 5: Shadow's Final Stand[]
Description:
It was always my job to fight for peace, by trying to bring it. This will be my last stand... Lets hope this turns out well... Grand Chase!
-Shadow-
Objectives:
- Complete Shadow's Final Stand
Movements[]
Unlike the other forms of the previous jobs, there are four different movements that the Twilight's Blade possesses.
Twilight[]
Spirit[]
Keystrokes | Name | Effect |
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Basic Combo | Shadow will do a Triple Slash with his Spirit Weapon. Third Slash will knock the target backwards, but wont knock them down. | |
+ | Crit/Double: Spin Attack | During the Basic Combo, the next hit will spin around, similar to the grab. |
+ | Uppercut Combo | Shadow will do a large uppercut attack, similar to the Gladiator's Grinding Punisher. |
+ | Shockwave Combo | Shadow will then strike the ground, similar to the effects of a Dragon Knight's Road-Star Chaser. |
Fall Recovery | Recovery Slash | Shadow will rise up, slashing whoever is ontop of him. Similar to Dragon Knight's Fall Recovery. |
Grab Effect | Spin Slash | Shadow will push the target onto the ground, and leap across, using a spin attack. |
+ | Slash Strike | Shadow will leap up and hit once in the air. It has the range + bit more than Sword Master, though the blade itself is much thinner like Abyss Knight/Striker. |
+ | Sonic Dash | Shadow will dash at Light Speed. Targets in Sonic Dash will be pushed away and possibly take damage. |
+ | Dash Slash | Shadow will do a heavy slash with his Spirit Weapon during a dash. |
++ | Evasion | Evasion is a common practice ability used by most warriors. It rolls out of the way to avoid most ranged attacks. However, it is only limited with a 70% chance of evading. |
+ with target nearby | Smash | Shadow will do a Smash Attack, dealing heavy damage to the target. It may also cause a splash effect upon targets. Damage is 500% (5x) of a Base Hit, and the Splash Damage equals to 50% (.5x). |
+ | Defend | Shadow will block one attack from the opponent, nullifying it by 70% (.7x) and breaking their combo as well. Shadow has the option of doing a combo of his own to the target. In addition, nearby allies (skill freeze range) will gain an additional 10% Defense. |
+ | Counterattack | Shadow will stall. In this state, he cannot move, but if he does then Counterattack segment will cancel. If hit by any melee attack (that includes Grabs), Shadow will dodge the attack and reflect it onto the opponent. Any magic/ranged attack will beat this move, and automatically cancel the Counter. Reflected damage deals 250% (2.5x) of the Opponent's Base Hit, while adding 250% (2.5x) of Shadow's Base Hit, concluding with a +10% (.1x) Critical Rate. |
+ | Windmill | Shadow will do an AoE Spin Attack, hitting all targets in every direction and even at a farther distance (approximately 5 feet; reaching appears to be illogical). Damage of Windmill is 250% (2.5x) of a Base Hit. Also, Windmill's spinning animation has an immunity. However, this ability uses 5% of maximum HP per use. |
When Downed, + | Teleport | When Shadow is in a downed state, he will teleport behind the enemy and get up behind them. |
Spirit Blessing | Dawn will appear at Shadow's aid and give him a random effect. Can only be used once per 5 minutes.
Random Effect List:
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+ or + before being impacted |
Sense Move | Sense Move is an advanced type of evasion method. It dodges an attack as if one knows its presence. It has a 100% evasion rate of the specific attack. |
Change Weapons | Shadow will put his Spirit Weapon away, and pull out his Twin Swords. |
Combat[]
Magic[]
Skills[]
Note: Most of the MP Skills on Combat and Magic were originally 3rd Bars from Flame Warrior, Ice Knight, and Lightning Blade. However, they were toned down to match their correct levels.
Twilight[]
MP Skill Lvl | Name | Effect |
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1st MP Skill | Assault Blade | Leaps at the target, slamming the blade down at them. Assault Blade can't be blocked or counterattacked regardless. |
2nd MP Skill | Lethal Blow | A powerful ability that grabs an enemy, pinning them to the ground, before violently stabbing their heads. Afterwards, Shadow will let go and leap back, striking their behinds twice. |
3rd MP Skill | Brionac's Fire | A powerful attack that shoots two flamed short-ranged spear blasters, along with one dangerous blaster of the spear. |
4th MP Skill | Brionac's Ice | Fires an icy wave from the ground followed by a hailstorm. |
5th MP Skill | Brionac's Lightning | Quickly fires a blade of Lightning, which instantly wears down the enemy upon impact. |
6th MP Skill | Spear of Twilight | Beams forward a powerful spear of Light and Darkness. It immediately drops all defenses to zero for 7 seconds. |
Spirit[]
MP Skill Lvl | Name | Effect |
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1st MP Skill | Spirit Strike | Shadow will leap up into the air, and create a wided slash attack. No Skill Freeze with this. However, it can easily be avoided by dashing under him as he jumps. |
2nd MP Skill | Spirit Beam | Shadow aims his sword horizontally, and shoots out a Large, Blue Beam, similar to the Battle Mage's Air Blast. Difference is that damage does not change, regardless of distance. |
3rd MP Skill | Spirit Force | Tosses five large magical bolts that fire on a "fixed" position of the enemy. |
4th MP Skill | Spirit Awakening: Shockwave Edge | Uses the first inner power of the Spirit. Shockwave Edge thrusts the blade into the ground, emitting a 360° forced lightning to nearby enemies. |
5th MP Skill | Spirit Awakening: Piercing Magic | Uses the second inner power of the Spirit. Piercing Fire shoots out numerous, instant bolts at the enemies about. |
6th MP Skill | Spirit Awakening: Dawn's Blade | Uses the last inner power of the Spirit. Shadow and Dawn will work together, throwing a single, powerful shockwave infront of his enemies, inflicting massive damage. Thrown at a 120° angle, but has incredible range. This one move will initially make enemies fall before the Spirit's might! |
Combat[]
MP Skill Lvl | Name | Effect |
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1st MP Skill | Flame Blade | Shadow enchants his blades with a flaming edge, and then makes powerful slashes forward, backward, and then forward again. An excellent combination of Spinning Slash and Destroyer of Heaven. |
2nd MP Skill | Frost's Edge | Shadow will do a powerful uppercut, and following that, three massive frosty pillars will rise up from the ground, dealing intensive to those caught in the blade. |
3rd MP Skill | Plasma Cyclone | This massive tornado is shot in one direction, moving slowly with infinite range. It is extremely difficult to avoid this attack, and getting caught in it will likely kill. |
Magic[]
MP Skill Lvl | Name | Effect |
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1st MP Skill | Blaze | This firey attack launches a massive wave ontop of an enemy, heavily pushing them back. After enough distance, it creates a powerful explosion.
(Note: This attack is a "charging" spell, meaning that after every second until a max of 10, it grows in strength. Of course, that also leaves you vulnerable. Plus, this is a melee attack and not a ranged one.) |
2nd MP Skill | Chaos Comet | A meteor is bad. A Deep Impact is badder. And a Comet gets worse. It contains massive frozen comets that implode upon the on the area it lands. Range is about two full screens on a vertical axis. (Note: It takes 3 seconds to cast the skill and then use it. Also, Chaos Comet does a (Deadly) Single Hit attack, unlike Deep Impact which leaves a DoT effect.) |
3rd MP Skill | Thunderstrike | This is an extremely fatal spell that causes massive rains of thunder. It is performed in three phases:
Phase 1: It has a powerful charging phase. The charge lasts for 3.5 seconds, which can be intercepted.
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Transformational Skills[]
Transformations[]
MP Skill Lvl | Name | Effect |
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2nd MP Skill | Holy Knight | The Holy Knight is a powerful transformation that governs of whats all Light and Holy. This effect improves his melee and magic attacks and provides slight defense. It lasts approximately one minute, but has a two minute cooldown after use. It is possible to cancel this by the A command. |
3rd MP Skill | Chaos Knight | The Chaos Knight is a powerful transformation that rules of whats all Dark and Unholy. This effect improves his melee and magic attacks, along with more health. It lasts approximately one minute, but has a two minute cooldown after use. However, when the time ends, it creates a debuff that will constantly drain the user's health, unless automatically canceled by the A command. |
500000000th MP Skill | God of Twilight | The Demi-God powers were a gift from the deities bestowed upon a being. They don't add Attack nor Defense, but they do add a strong Vitality buff, along with an additional 50% HP Regen along with a 75% MP Regen. In addition, this form moves faster and contains a Super Armor effect (within the exception of grabbings). It lasts infinitely long, and can make the other two transformations last forever as well. The form can be canceled by using the A command. |
Transformational Abilities[]
Holy Knight[]
MP Skill Lvl | Name | Effect |
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1st MP Skill | Light Flash | Shadow will blind all targets in Light. Their screen will blank out White for 5 seconds, making them extremely vulnerable. Range is approximately around the skill freeze. However, because they are only blind and not stunned, they will still attack. |
2nd MP Skill | Light Burst | This attack shoots a powerful beam toward the enemy, causing an eruption. It has almost the same shooting properties as the Ice Spear. |
3rd MP Skill | Divine Blade | The blade is a dangerous tool that creates a destructive circle, and then dashes through with a deadly cut. It is similar to the effects of the Duelist's Dread Punisher, except performed differently. |
Chaos Knight[]
MP Skill Lvl | Name | Effect |
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1st MP Skill | Dark Control | This mind-boggling skill controls a foe (from Kastulle Ruins Lower or Upper Floors) that will tend to mob its enemy at a nonstop rate. 6 of these can be summoned on the field, each lasting 45 seconds. (Note: There is a 5% Chance that a Fire Golem or a Paradom will spawn, and a 1% Chance a Cyclops or a Giant Stone Golem will spawn.) |
2nd MP Skill | Dark Bolt | This attack unleashes a fusion of the Fire, Ice, and Lightning Bolt spells. It takes 2 seconds to fully cast. |
3rd MP Skill | Chaotic Wraith | The Chaos Knight will generate a massive circle infront of him, which indicates the fielded range (approximate 3/4ths a full screen infront of him). He grasps his hand, and then vanishes. All of a sudden, the entire circle is attacked by piercing marks, and then powerful cross strikes from all directions. The circle vanishes, and the enemy has taken a ton of damage. This is the Chaos' Wraith. |
God of Twilight[]
Note: All of these skill levels are beyond 3. That means an extra MP level is given and it must be gained in order to use the skill's effect.
MP Skill Lvl | Name | Effect |
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4th MP Bar | Fury of Light | The holy energy will generate an aura, which automatically pierces nearby targets using holy energy. The attack only lasts for 15 seconds or if no one is in range (full screen). |
5th MP Bar | Eclipse of Wings | The dark energy generates a shadowy barrier, which reduces all damage and/or stuns by 25 seconds. The shield's life support is generated by five times Shadow's defense. |
6th MP Bar | Spear of Light | The holy energy generates a massive spear that causes an extremely powerful explosion if impacted (full screen vertical, half screen horizontal). |
7th MP Bar | Rage of Wings | The dark energy throws shadowy crow that homes in on an enemy. When struck, an explosion is made and a DoT effect is left on those impacted. |
8th MP Bar | Shadow of Spirit | A shadow energy emits from Shadow's metallic arm, which calls forth fallen souls. If its an enemy, it can be used to attack a living creature. If its an ally, it can revive them or add an extra life to the entire group once. Up to 10 Spirits can be gathered, and the whole phase lasts for 600 seconds. (Note: For an enemy, there has to be a corpse or this ability will not be put into effect. If an ally, they must have lost a life. If neither can follow, the effects won't take place, but the skill's duration will continue.) |
9th MP Bar | Sword of Shadow | A powerful shadow energy emits from Shadow's metallic arm, which summons multiple piercing swords. These swords directly pop out from the tool, directly splattering on the field. The attack stays for 10 seconds, along with ignoring any possible defenses. In addition, anyone hit by the swords will be debuffed and disables the use of skills for 15 seconds. This is one incredible attack by the use of swords and the deities... |
10th MP Bar | Life Drain | Attaches a yellow string from the arm to the enemy, sapping 300 Life Points per second up to 1.5 seconds, forcefully pushing the target away afterward. |
11th MP Bar | Mana Drain | Similar to Life Drain, except it absorbs Mana instead. |
12th MP Bar | Crash Burst | Fires a powerful arrow that, upon impact, will instantly spread to more nearby targets. The more targets, the damage of Crash Burst increases by 100% per target up to 1000%. |
13th MP Bar | Shadow of Death | The wrong judgment of the Shadow. It fires a black circle at a limited distance, and if it touches someone, will turn them black and kill them instantly after 3 seconds. |
14th MP Bar | Caliburn's Chaos | The awakening of Caliburn's dark judgment. It inflicts all negative attributes (Curse, Poison, Petrify, Frozen, Burn, Bind, Disarm, Haste) to the all other players (ally or enemy alike) which lasts for 10 seconds. |
15th MP Bar | Caliburn's Force | A powerful force emitting from the Caliburn. When this happens, Shadow spawns at the direct center of the area, and generates three, destructive shockwaves while surrounding him in an aura. If one touches the aura, they will receive heavy damage, and if one is hit by the shockwave, they will be KOed instantly (excluding bosses; does heavy damage). This ability is a major threat to both allies and enemies. |